- katatedori shiho-nage (omote and ura)
- shomenuchi irminage (gyaku-hanmi)
- shomenuchi irminage (ai-hanmi)
The final part of class was a three minute randori with both Shay and Jake attacking me with katatedori or shomenuchi. I had a couple of distracting moments and lost my focus where Jake almost did a reverse sankkyo, I also had to slow down when throwing Shay because she is still learning her rolls. After kokyu-ho exercise, we finished up at 3:15.
I recently finished one of the best books, Anathem, by one of my favorite authors, Neal Stephenson. I am still mentally digesting this monograph and I will write more blog posts dedicated to the novel. Anyway, a major theme of the book is about Platonic idealism and while I consider myself more of an Aristotelian, I was thinking about the ideal Aikido forms. In my own practice, I rarely think about anyone other than the other people on and off the mat. My Aikido practice is changing now that I am teaching three times a week and preparing for my shodan test. A common answer to the question of what are the ideal Aikido forms and a defensible answer would be the Aikido of the founder, Morihei Ueshiba.
The start of the Aristotelian response, is to describe all of the fundamental and basic techniques in a manner that we can describe the basic physics and physiology of uke and nage. We record and use technology like videos, books, and photographs but this weekend I started working on a Second Life based open-technology called Open Simulator. My first project (whenever I learn a new technology, I like building a project based on something I am interested in) is building a virtual Aikido dojo OpenSim server. Here are some of the uses I believe we build using OpenSim:
- Record the basic techniques in YouTube compatible video using scripted action of two human avatars.
- Build "games" where students can create a beginner avatar and practice through the techniques as uke and nage. These games could be customized to specific dojos and sensei and be included as a learning tool and training log tool for students of the dojo.
- Record variations of techniques and provide a teaching log for instructors. These teaching logs could easily be turned into YouTube video and as a level in the game. These teaching logs could also be used as a reference tool for other students. As Linden Labs has already built an economy, monetizing these instructor teaching logs could be a source of income for instructors and dojos.
- Run massive parallel simulations of various uke and nage avatar preforming scripted (with limited random variation, basically Monte Carlo simulations) combinations of techniques. I believe these simulations will show new specific ways and movements that may not be always apparent. Of course the real test will be moving and testing these simulations on the practice mat. Aikido OpenSim will not replace Aikido Practice.
- And finally, we can build a full simulation of previous Aikido video from such past events as seminars and demonstrations. Such conversations would contribute the ecology and economy of the Aikido OpenSim community.
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